Core Term
Affinity
An innate resonance between a Wickborne's inner Flame and one of the eleven foundational aspects of existence through which magic is naturally expressed: Air, Dark, Earth, Fire, Light, Mind, Sound, Space, Spirit, Time, and Water. An affinity governs a broad category of matter, force, perception, identity, or magical relationship and determines the forms of magic a Wickborne can most naturally access, develop, and control. Possessing an affinity does not guarantee equal strength, skill, or mastery, and Wickborne may learn to wield magic associated with affinities they do not naturally possess, though such workings are typically weaker, less efficient, more difficult to control, or more dependent upon external tools and supporting magic. Individual spells, disciplines, and magical expressions may draw upon a single affinity or combine several affinities to produce more complex effects.