Cross the Veil

Wickborne World

The Bound Book

Places of the Wickborne World

A directory of sanctuaries, enclaves, strongholds, thresholds, institutions, hidden spaces, wildernesses, and other places that shape Wickborne life.

A

  1. Concord Bastion

    Alcatraz

    Concord Bastion / Magical prison

    #
    Location
    San Francisco, California
    Plane
    Hidden parallel plane
    Affiliation
    Arcane Concord
    Parent Place
    None

    Alcatraz is the newest of the Three Bastions, the Arcane Concord's major magical prisons. It exists within a hidden plane paralleling the normie world and serves as a fortress for serious magical offenders.

    Notable Features

    • Newest of the Three Bastions.
    • Protected by layered enchantments and dimensional folds.
    • Used for serious magical imprisonment and severe Concord sentencing.
  2. Medical ward

    Alchemical Ward

    Medical ward / Healing facility

    #
    Location
    Within the Hollow Hearth
    Plane
    Independent parallel plane
    Affiliation
    Hollow Hearth
    Parent Place
    The Hollow Hearth

    The Alchemical Ward is a medical facility within the Hollow Hearth staffed in part by witch-nurses. It treats injuries, illness, magical exhaustion, and other conditions affecting guests and residents, and is connected to the Hearth's broader network of alchemical wards and traveling clinics.

    Notable Features

    • Staffed by witch-nurses and other healers.
    • Provides treatment to sanctuary guests and residents.
    • The wards have been described as heavily used and, at times, overflowing.
    • Exact internal layout and specialized treatment areas are not yet established in current sources.
  3. Mistfold

    Amberleaf Wood

    Mistfold / Climate territory (temperate woodland)

    #
    Location
    Within Mistspire Hollow; formally designated Mistfold 7
    Plane
    Same spatial system as Mistspire Hollow; exact plane classification not yet established
    Affiliation
    Mistspire Hollow
    Parent Place
    Mistspire Hollow

    Amberleaf Wood is the resident name for Mistfold 7, one of Mistspire Hollow's fifteen current climate territories. Its primary ecological identity is temperate woodland. Like every Mistfold, it is a large, stable, living landscape rather than a room or artificial environment, capable of supporting its own climate, ecosystem, flora, fauna, settlements, paths, and natural magical conditions. Official records, research papers, Concord documents, maps, and sanctuary inventories typically call it Mistfold 7, while residents overwhelmingly use the local name Amberleaf Wood.

    Notable Features

    • Formal designation: Mistfold 7.
    • Primary climate/ecosystem: temperate woodland.
    • Reached through Mistheart Spire's mist-bound gate network.
    • Resident naming reflects lived cultural identity, while the numerical designation reflects formal sanctuary administration.
  4. Soulmint branch

    The Ashen Gate

    Soulmint branch / Temple mint

    #
    Location
    Overlaying Ginkaku-ji in Kyoto, Japan
    Plane
    Mirrored parallel plane
    Affiliation
    Soulmint
    Parent Place
    None

    The Ashen Gate is the Asian branch of the Soulmint, existing within a mirrored plane overlaying Ginkaku-ji in Kyoto. Its magical layer resembles a serene, ever-burning temple dedicated to balance, flame wisdom, and the careful forging and purification of currency.

    Notable Features

    • Exists in a half-waking dreamlike state.
    • Its flames are cold and blue, described as burning truth more than warmth.
    • Known by the nickname 'The Temple of Weightless Fire.'
    • Serves as one of the four principal Soulmint branches.

B

  1. Concord Bastion

    The Bastille

    Concord Bastion / Magical prison

    #
    Location
    Paris, France
    Plane
    Hidden parallel plane
    Affiliation
    Arcane Concord
    Parent Place
    None

    The Bastille is one of the Three Bastions, the Arcane Concord's massive magical prison system for serious offenders. Like the other Bastions, it is housed within a hidden plane paralleling the normie world and protected through layered enchantments and dimensional folds.

    Notable Features

    • One of the Three Bastions.
    • Built as a fortress of layered enchantments and dimensional folds.
    • Used for imprisonment, reform, compulsory service, and other severe Concord sentences.
  2. Magical wilderness

    The Blazing Forest

    Magical wilderness

    #
    Location
    No fixed normie geographic location; accessed through ancient rooted thresholds anchored within forests and wildlands throughout the material world. Known roots include the Black Forest in Germany, Franklin D. Roosevelt State Park in New York, Redwood National and State Parks in California, Yakushima National Park in Japan, and Hawaiʻi Volcanoes National Park in Hawaiʻi.
    Plane
    Independent parallel plane
    Affiliation
    None established
    Parent Place
    None

    The Blazing Forest is an ancient and dangerous magical wilderness existing on an independent parallel plane and connected to the material world through naturally occurring dimensional entrances known as rooted thresholds, or roots. These roots allow geographically distant locations to open into the same continuous wilderness, though their positions in the material world do not correspond directly to locations or distances within the Forest itself. Normie stories, places, and fictional traditions associated with the Black Forest, the Forbidden Forest, Mirkwood, and similar impossible or dangerous woods are regarded by Wickborne as shadows of the real thing rather than reliable maps of it, preserving distorted cultural memories of encounters with its thresholds, creatures, or magic. Despite its name, the entire Forest is not perpetually aflame; its defining heat appears to move beneath the land and through its ancient root systems, allowing different reaches to contain varied climates and environments. Rooted thresholds may become dormant, unstable, or temporarily inaccessible, and rare accidental normie crossings are believed to have contributed to centuries of supernatural forest folklore. The Forest became a recurring site in Kolya Volkanev's childhood, where Varkas Drakovich used it for punishment, testing, training, and reward. Maelis Vire also entered the Blazing Forest as a young child through the ancient German root, where she encountered Thros and formed their miraculous bond.

    Notable Features

    • The Forest exists as one continuous wilderness on an independent parallel plane despite having entrances across multiple continents.
    • Known rooted thresholds exist in the Black Forest in Germany, Franklin D. Roosevelt State Park in New York, Redwood National and State Parks in California, Yakushima National Park in Japan, and Hawaiʻi Volcanoes National Park in Hawaiʻi.
    • The Black Forest root in Germany is among the oldest known entrances and is associated with ancient ruins used by the Vire family during Maelis Vire's childhood.
    • Distances and directions between rooted thresholds in the material world do not correspond to distances or geography within the Blazing Forest.
    • Heat moves beneath black branches and through the Forest's ancient root systems.
    • Ash may drift upward instead of down.
    • Roots have been described as moving when no one is looking.
    • Different reaches of the Forest may contain radically different climates and ecological conditions despite the persistent heat beneath the land.
    • Rooted thresholds may become dormant, unstable, or temporarily inaccessible.
    • Rare accidental normie crossings are believed to contribute to legends of forbidden, haunted, living, and impossible forests throughout the world.
    • Powerful Wickborne creatures inhabit the Forest naturally.
    • The forest carries the persistent sensation of being watched by things older than hunger.
  3. Mistfold

    The Bloomwaste

    Mistfold / Climate territory (desert bloomfields)

    #
    Location
    Within Mistspire Hollow; formally designated Mistfold 6
    Plane
    Same spatial system as Mistspire Hollow; exact plane classification not yet established
    Affiliation
    Mistspire Hollow
    Parent Place
    Mistspire Hollow

    The Bloomwaste is the resident name for Mistfold 6, one of Mistspire Hollow's fifteen current climate territories. Its primary ecological identity is desert bloomfields. Like every Mistfold, it is a large, stable, living landscape rather than a room or artificial environment, capable of supporting its own climate, ecosystem, flora, fauna, settlements, paths, and natural magical conditions. Official records, research papers, Concord documents, maps, and sanctuary inventories typically call it Mistfold 6, while residents overwhelmingly use the local name The Bloomwaste.

    Notable Features

    • Formal designation: Mistfold 6.
    • Primary climate/ecosystem: desert bloomfields.
    • Reached through Mistheart Spire's mist-bound gate network.
    • Resident naming reflects lived cultural identity, while the numerical designation reflects formal sanctuary administration.
  4. Mistfold

    The Blueglass Lagoons

    Mistfold / Climate territory (coral lagoons and healing blue lagoons)

    #
    Location
    Within Mistspire Hollow; formally designated Mistfold 4
    Plane
    Same spatial system as Mistspire Hollow; exact plane classification not yet established
    Affiliation
    Mistspire Hollow
    Parent Place
    Mistspire Hollow

    The Blueglass Lagoons is the resident name for Mistfold 4, one of Mistspire Hollow's fifteen current climate territories. Its primary ecological identity is coral lagoons and healing blue lagoons. Like every Mistfold, it is a large, stable, living landscape rather than a room or artificial environment, capable of supporting its own climate, ecosystem, flora, fauna, settlements, paths, and natural magical conditions. Official records, research papers, Concord documents, maps, and sanctuary inventories typically call it Mistfold 4, while residents overwhelmingly use the local name The Blueglass Lagoons.

    Notable Features

    • Formal designation: Mistfold 4.
    • Primary climate/ecosystem: coral lagoons and healing blue lagoons.
    • Reached through Mistheart Spire's mist-bound gate network.
    • Resident naming reflects lived cultural identity, while the numerical designation reflects formal sanctuary administration.
  5. Mistfold

    Brackroot

    Mistfold / Climate territory (mangrove wetlands)

    #
    Location
    Within Mistspire Hollow; formally designated Mistfold 3
    Plane
    Same spatial system as Mistspire Hollow; exact plane classification not yet established
    Affiliation
    Mistspire Hollow
    Parent Place
    Mistspire Hollow

    Brackroot is the resident name for Mistfold 3, one of Mistspire Hollow's fifteen current climate territories. Its primary ecological identity is mangrove wetlands. Like every Mistfold, it is a large, stable, living landscape rather than a room or artificial environment, capable of supporting its own climate, ecosystem, flora, fauna, settlements, paths, and natural magical conditions. Official records, research papers, Concord documents, maps, and sanctuary inventories typically call it Mistfold 3, while residents overwhelmingly use the local name Brackroot.

    Notable Features

    • Formal designation: Mistfold 3.
    • Primary climate/ecosystem: mangrove wetlands.
    • Reached through Mistheart Spire's mist-bound gate network.
    • Resident naming reflects lived cultural identity, while the numerical designation reflects formal sanctuary administration.

C

  1. Conclave chamber

    Cinderhall

    Conclave chamber / Government chamber

    #
    Location
    Within the Spire of Wands, Manhattan
    Plane
    Parallel plane overlay
    Affiliation
    Arcane Concord; Circle of Thirteen
    Parent Place
    Spire of Wands

    Cinderhall is the ritual-bound chamber in which the Circle of Thirteen convenes for the Conclave of Accord and other extraordinary proceedings. It is a legendary, wide, circular, windowless chamber built for formal deliberation, judgment, political negotiation, and ritualized governance. Its architecture and enchantments are designed to reinforce the gravity, history, and ceremonial authority of the Conclave.

    Notable Features

    • A great flame-forged dark ironwood table stands at the center.
    • Obsidian thrones ring the chamber, bearing glowing occupant glyphs.
    • A phoenix-shaped hourglass filled with ember-hued sand measures formal sessions.
    • Ancient wards and enchantments are embedded into the circular walls.
  2. Mistfold

    Clearfen

    Mistfold / Climate territory (freshwater marshes)

    #
    Location
    Within Mistspire Hollow; formally designated Mistfold 12
    Plane
    Same spatial system as Mistspire Hollow; exact plane classification not yet established
    Affiliation
    Mistspire Hollow
    Parent Place
    Mistspire Hollow

    Clearfen is the resident name for Mistfold 12, one of Mistspire Hollow's fifteen current climate territories. Its primary ecological identity is freshwater marshes. Like every Mistfold, it is a large, stable, living landscape rather than a room or artificial environment, capable of supporting its own climate, ecosystem, flora, fauna, settlements, paths, and natural magical conditions. Official records, research papers, Concord documents, maps, and sanctuary inventories typically call it Mistfold 12, while residents overwhelmingly use the local name Clearfen.

    Notable Features

    • Formal designation: Mistfold 12.
    • Primary climate/ecosystem: freshwater marshes.
    • Reached through Mistheart Spire's mist-bound gate network.
    • Resident naming reflects lived cultural identity, while the numerical designation reflects formal sanctuary administration.
  3. Mistfold

    Cloudveil Wood

    Mistfold / Climate territory (cloud forest)

    #
    Location
    Within Mistspire Hollow; formally designated Mistfold 2
    Plane
    Same spatial system as Mistspire Hollow; exact plane classification not yet established
    Affiliation
    Mistspire Hollow
    Parent Place
    Mistspire Hollow

    Cloudveil Wood is the resident name for Mistfold 2, one of Mistspire Hollow's fifteen current climate territories. Its primary ecological identity is cloud forest. Like every Mistfold, it is a large, stable, living landscape rather than a room or artificial environment, capable of supporting its own climate, ecosystem, flora, fauna, settlements, paths, and natural magical conditions. Official records, research papers, Concord documents, maps, and sanctuary inventories typically call it Mistfold 2, while residents overwhelmingly use the local name Cloudveil Wood.

    Notable Features

    • Formal designation: Mistfold 2.
    • Primary climate/ecosystem: cloud forest.
    • Reached through Mistheart Spire's mist-bound gate network.
    • Resident naming reflects lived cultural identity, while the numerical designation reflects formal sanctuary administration.

D

  1. Mistfold

    Driftreed Isles

    Mistfold / Climate territory (floating reed islands)

    #
    Location
    Within Mistspire Hollow; formally designated Mistfold 13
    Plane
    Same spatial system as Mistspire Hollow; exact plane classification not yet established
    Affiliation
    Mistspire Hollow
    Parent Place
    Mistspire Hollow

    Driftreed Isles is the resident name for Mistfold 13, one of Mistspire Hollow's fifteen current climate territories. Its primary ecological identity is floating reed islands. Like every Mistfold, it is a large, stable, living landscape rather than a room or artificial environment, capable of supporting its own climate, ecosystem, flora, fauna, settlements, paths, and natural magical conditions. Official records, research papers, Concord documents, maps, and sanctuary inventories typically call it Mistfold 13, while residents overwhelmingly use the local name Driftreed Isles.

    Notable Features

    • Formal designation: Mistfold 13.
    • Primary climate/ecosystem: floating reed islands.
    • Reached through Mistheart Spire's mist-bound gate network.
    • Resident naming reflects lived cultural identity, while the numerical designation reflects formal sanctuary administration.

E

  1. Private event room

    Ember Hall

    Private event room

    #
    Location
    Second level of Wick's End
    Plane
    Independent parallel plane
    Affiliation
    Wick's End
    Parent Place
    Wick's End

    Ember Hall is one of the named private rooms on the second level of Wick's End. Rooms on this level are rented for celebrations, meetings, milestones, and other gatherings, with some large enough for major feasts and others designed for smaller events. Specific features distinguishing Ember Hall from the other named event rooms have not yet been established.

    Notable Features

    • Located along arched corridors lined with dark-oak doors, swirling runes, and flame motifs.
    • Used for celebrations, meetings, or milestones.
    • May use mood-responsive ambience enchantments typical of the second-level rooms.
    • Individual capacity and decor are not yet established.
  2. Mistfold

    Emberfall Slopes

    Mistfold / Climate territory (volcanic slopes)

    #
    Location
    Within Mistspire Hollow; formally designated Mistfold 10
    Plane
    Same spatial system as Mistspire Hollow; exact plane classification not yet established
    Affiliation
    Mistspire Hollow
    Parent Place
    Mistspire Hollow

    Emberfall Slopes is the resident name for Mistfold 10, one of Mistspire Hollow's fifteen current climate territories. Its primary ecological identity is volcanic slopes. Like every Mistfold, it is a large, stable, living landscape rather than a room or artificial environment, capable of supporting its own climate, ecosystem, flora, fauna, settlements, paths, and natural magical conditions. Official records, research papers, Concord documents, maps, and sanctuary inventories typically call it Mistfold 10, while residents overwhelmingly use the local name Emberfall Slopes.

    Notable Features

    • Formal designation: Mistfold 10.
    • Primary climate/ecosystem: volcanic slopes.
    • Reached through Mistheart Spire's mist-bound gate network.
    • Resident naming reflects lived cultural identity, while the numerical designation reflects formal sanctuary administration.
  3. Soulmint branch

    The Emberkeep

    Soulmint branch / Fortress mint

    #
    Location
    Beneath the Bank of England, London, United Kingdom
    Plane
    Parallel location
    Affiliation
    Soulmint
    Parent Place
    None

    The Emberkeep is the European branch of the Soulmint, concealed beneath the Bank of England on Threadneedle Street. Its magical layer takes the form of a hidden fortress devoted to currency forging, vaulting, security, and the preservation of European Wickscale reserves.

    Notable Features

    • Shaped like a glowing ember-gem.
    • Contains rotating bridges and glowing currency forges.
    • Guarded by flame-knights and ancestral vault wraiths.
    • Known by the nickname 'The Old Flame's Hold.'

F

  1. Memorial wing

    Fallen Wing

    Memorial wing / Soulcandle chamber complex

    #
    Location
    Within Wick's End
    Plane
    Independent parallel plane
    Affiliation
    Wick's End
    Parent Place
    Wick's End

    The Fallen Wing is the memorial region of Wick's End where the soulcandles of the dead are kept. Its chambers are arranged by century, with the candles shifting automatically over time to preserve the temporal divisions. Most candles remain unlit and still after death, while a minority release black smoke when a soul has not fully moved on.

    Notable Features

    • Each chamber holds approximately one century of fallen soulcandles, accurate down to the day.
    • Candles shift automatically between chambers as time advances.
    • Black smoke signifies a soul that has not moved on, with intensity reflecting the degree of unrest.
    • The Wing receives especially heavy visitation during Wickfallen.
  2. Soulmint branch

    The Flamevault

    Soulmint branch / Mint-vault city

    #
    Location
    Deep beneath the Federal Reserve Bank of New York, United States
    Plane
    Parallel location
    Affiliation
    Soulmint
    Parent Place
    None

    The Flamevault is the North American branch of the Soulmint, hidden in a parallel location deep beneath the Federal Reserve Bank of New York. It is a vast underground vault-city devoted to the forging, storage, security, and circulation of Wickscale currency.

    Notable Features

    • Contains soulforged chambers and mirrorfire vaults.
    • Access requires a soul-key or the recitation of a Flame-signature in a reflection pool.
    • Known by the nickname 'The Bank Beneath the City.'
    • Serves as one of the four principal Soulmint branches.
  3. Mistfold

    Frostmere Heights

    Mistfold / Climate territory (snowy highlands)

    #
    Location
    Within Mistspire Hollow; formally designated Mistfold 9
    Plane
    Same spatial system as Mistspire Hollow; exact plane classification not yet established
    Affiliation
    Mistspire Hollow
    Parent Place
    Mistspire Hollow

    Frostmere Heights is the resident name for Mistfold 9, one of Mistspire Hollow's fifteen current climate territories. Its primary ecological identity is snowy highlands. Like every Mistfold, it is a large, stable, living landscape rather than a room or artificial environment, capable of supporting its own climate, ecosystem, flora, fauna, settlements, paths, and natural magical conditions. Official records, research papers, Concord documents, maps, and sanctuary inventories typically call it Mistfold 9, while residents overwhelmingly use the local name Frostmere Heights.

    Notable Features

    • Formal designation: Mistfold 9.
    • Primary climate/ecosystem: snowy highlands.
    • Reached through Mistheart Spire's mist-bound gate network.
    • Resident naming reflects lived cultural identity, while the numerical designation reflects formal sanctuary administration.
  4. Soulmint branch

    The Furnace Below

    Soulmint branch / Crucible city

    #
    Location
    Beneath Mount Nyiragongo, Democratic Republic of the Congo
    Plane
    Parallel location
    Affiliation
    Soulmint
    Parent Place
    None

    The Furnace Below is the African branch of the Soulmint, hidden beneath Mount Nyiragongo. It is an underground crucible city powered by molten leyfire and serves both as a currency-forging center and a place of magical pilgrimage and fire-tempering for new mintmasters.

    Notable Features

    • Powered by molten leyfire.
    • Coins forged here must survive a purification trial.
    • Used for pilgrimage and fire-tempering of new mintmasters.
    • Known by the nickname 'The Deep Crucible.'

G

  1. Mistfold

    Galewatch Cliffs

    Mistfold / Climate territory (windswept cliffs)

    #
    Location
    Within Mistspire Hollow; formally designated Mistfold 15
    Plane
    Same spatial system as Mistspire Hollow; exact plane classification not yet established
    Affiliation
    Mistspire Hollow
    Parent Place
    Mistspire Hollow

    Galewatch Cliffs is the resident name for Mistfold 15, one of Mistspire Hollow's fifteen current climate territories. Its primary ecological identity is windswept cliffs. Like every Mistfold, it is a large, stable, living landscape rather than a room or artificial environment, capable of supporting its own climate, ecosystem, flora, fauna, settlements, paths, and natural magical conditions. Official records, research papers, Concord documents, maps, and sanctuary inventories typically call it Mistfold 15, while residents overwhelmingly use the local name Galewatch Cliffs.

    Notable Features

    • Formal designation: Mistfold 15.
    • Primary climate/ecosystem: windswept cliffs.
    • Reached through Mistheart Spire's mist-bound gate network.
    • Resident naming reflects lived cultural identity, while the numerical designation reflects formal sanctuary administration.
  2. Mistfold

    The Glowdeep

    Mistfold / Climate territory (fungal caverns)

    #
    Location
    Within Mistspire Hollow; formally designated Mistfold 11
    Plane
    Same spatial system as Mistspire Hollow; exact plane classification not yet established
    Affiliation
    Mistspire Hollow
    Parent Place
    Mistspire Hollow

    The Glowdeep is the resident name for Mistfold 11, one of Mistspire Hollow's fifteen current climate territories. Its primary ecological identity is fungal caverns. Like every Mistfold, it is a large, stable, living landscape rather than a room or artificial environment, capable of supporting its own climate, ecosystem, flora, fauna, settlements, paths, and natural magical conditions. Official records, research papers, Concord documents, maps, and sanctuary inventories typically call it Mistfold 11, while residents overwhelmingly use the local name The Glowdeep.

    Notable Features

    • Formal designation: Mistfold 11.
    • Primary climate/ecosystem: fungal caverns.
    • Reached through Mistheart Spire's mist-bound gate network.
    • Resident naming reflects lived cultural identity, while the numerical designation reflects formal sanctuary administration.
  3. Financial exchange

    Grand Wickexchange

    Financial exchange / Public market

    #
    Location
    Amsterdam; presently anchored to the Beurs van Berlage with sanctioned thresholds to selected financial districts
    Plane
    Exact plane classification not yet explicitly established
    Affiliation
    Independent; governed by the Board of Measures
    Parent Place
    None

    The Grand Wickexchange is the principal public market of the Wickborne world and the most important formal institution of magical finance outside the direct structure of the Arcane Concord. It predates the Concord, traces its official origins to 1028 BAC, and remains politically important because the Concord recognizes and relies upon it without directly governing it. Shares, Woven Funds, charters, and selected normie-overlay listings are publicly traded, priced, recorded, and settled through the exchange.

    Notable Features

    • Governed by the Board of Measures.
    • Present-era physical anchor is the Beurs van Berlage in Amsterdam.
    • Trading floor sits beneath a vast dome of iron, glass, and spiritglass.
    • Major public indexes include the Five Hundred Wicks, Thirteen Pillars, Sparkline, Charterline, and Veiled Ledger.
  4. Flame-created sanctuary

    Grayspine Monastery

    Flame-created sanctuary / Monastery

    #
    Location
    High in the Catskill Mountains of New York
    Plane
    Parallel plane overlay
    Affiliation
    Grayspine monastic order; led by the Ashfather
    Parent Place
    None

    Grayspine Monastery is an ancient Flame-created sanctuary and the central home of the nomadic monastic order led by the Ashfather. Founded centuries after the Hollow Hearth but before Mistspire Hollow, it offers refuge to scholars, Freemages, retired or hidden Concord members, and others seeking peace, knowledge, discipline, or spiritual protection. Its sacred purpose centers on the mind, spirit, inner Flame, and deep communion with the Flame.

    Notable Features

    • Protected by the Still-Wick Protection, which prevents hostile mental and spiritual violation from taking root.
    • Mind magic remains possible when consensual, instructional, calming, defensive, or non-invasive.
    • Those raised on the grounds without extended absence are known as Grayspine Kindled.
    • Long-term life at Grayspine can strengthen clarity, control, spiritual grounding, and the speed at which a Wickborne reaches their natural magical capacity.
  5. Mistfold

    The Greenheart

    Mistfold / Climate territory (deep jungle)

    #
    Location
    Within Mistspire Hollow; formally designated Mistfold 14
    Plane
    Same spatial system as Mistspire Hollow; exact plane classification not yet established
    Affiliation
    Mistspire Hollow
    Parent Place
    Mistspire Hollow

    The Greenheart is the resident name for Mistfold 14, one of Mistspire Hollow's fifteen current climate territories. Its primary ecological identity is deep jungle. Like every Mistfold, it is a large, stable, living landscape rather than a room or artificial environment, capable of supporting its own climate, ecosystem, flora, fauna, settlements, paths, and natural magical conditions. Official records, research papers, Concord documents, maps, and sanctuary inventories typically call it Mistfold 14, while residents overwhelmingly use the local name The Greenheart.

    Notable Features

    • Formal designation: Mistfold 14.
    • Primary climate/ecosystem: deep jungle.
    • Reached through Mistheart Spire's mist-bound gate network.
    • Resident naming reflects lived cultural identity, while the numerical designation reflects formal sanctuary administration.

H

  1. Flame-created sanctuary

    The Hollow Hearth

    Flame-created sanctuary / Refuge and service sanctuary

    #
    Location
    No fixed normie geographic location established; accessed through controlled thresholds, teledoors, and other hidden passages.
    Plane
    Independent parallel plane
    Affiliation
    Independent and politically neutral; governed by the Keeper of the Hearth and the Steward of the Threshold
    Parent Place
    None

    The Hollow Hearth is the oldest known sanctuary in Wickborne history and is said to have been created alongside the Flame itself. It serves as neutral ground and a vast refuge for Wickborne of many races, affiliations, professions, and political loyalties. Its sacred purpose is service: protecting recognized guests, regulating access, maintaining room sovereignty, providing refuge and resources, and sustaining a layered sanctuary structure.

    Notable Features

    • Guest protections are tied to active registration, room access, teledoors, thresholds, public spaces, and titled authority.
    • Full sanctuary closure requires the combined presence and authority of the Keeper of the Hearth and the Steward of the Threshold.
    • Contains guest rooms, lounges, observatories, archives, gardens, training spaces, restaurants, medical facilities, and secure vaults.
    • Known internal locations include the Ignavault, Sunlight Lounge and Observatory, Alchemical Ward, and Obsidian Court.

    Contained Places

I

  1. Secure artifact vault

    Ignavault

    Secure artifact vault / Armory

    #
    Location
    Within the Hollow Hearth
    Plane
    Independent parallel plane
    Affiliation
    Hollow Hearth
    Parent Place
    The Hollow Hearth

    The Ignavault is the most secure chamber in the Hollow Hearth and a hidden vault containing enchanted weapons, scrolls, alchemical materials, and other protected resources. It functions as both armory and secure artifact repository, with access restricted to the Hearth's highest titled guardians.

    Notable Features

    • Only the Keeper of the Hearth and the Steward of the Threshold are known to be able to open it.
    • Weapon racks hold enchanted blades, polearms, firearms, and other magical armaments.
    • Rune-locked cases protect scrolls and alchemical substances.
    • Contains ironwood tables and heavy couches used for strategy, recovery, and preparation.

K

  1. Concord Bastion

    Kresty

    Concord Bastion / Magical prison

    #
    Location
    Saint Petersburg, Russia
    Plane
    Hidden parallel plane
    Affiliation
    Arcane Concord
    Parent Place
    None

    Kresty is one of the Three Bastions, the Arcane Concord's major magical prisons. It exists within a hidden plane paralleling the normie world and forms part of the Concord's highest-security institutional punishment system.

    Notable Features

    • One of the Three Bastions.
    • Protected by layered enchantments and dimensional folds.
    • Used for serious magical imprisonment and severe Concord sentencing.

M

  1. Mistspire access hub

    Mistheart Spire

    Mistspire access hub / Central spire

    #
    Location
    At the center of Mistspire Hollow's internal geography
    Plane
    Same spatial system as Mistspire Hollow; exact plane classification not yet established
    Affiliation
    Mistspire Hollow
    Parent Place
    Mistspire Hollow

    Mistheart Spire, usually called simply the Mistheart, stands at the center of Mistspire Hollow's internal geography. It is the sanctuary's principal access hub, containing mist-bound pathways and gates leading into the individual Mistfolds. By allowing travelers to pass almost immediately between radically different climates, the Mistheart makes fifteen enormous ecological territories function as one continuous community.

    Notable Features

    • Commonly shortened to 'the Mistheart' in everyday speech.
    • Contains mist gates and pathways leading to the individual Mistfolds.
    • New Mistfold emergences are discovered when previously nonexistent gates or pathways appear within the Spire.
    • Functions as both a central landmark and the practical heart of movement within Mistspire.
  2. Flame-created sanctuary

    Mistspire Hollow

    Flame-created sanctuary / Ecological sanctuary

    #
    Location
    Blue Mountains of Jamaica
    Plane
    Not yet explicitly established; magically anchored in Jamaica
    Affiliation
    Independent sanctuary; home to many Freemages and one of the few places of sustained Freemage-Concord coexistence
    Parent Place
    None

    Mistspire Hollow is a mist-shrouded Flame-created sanctuary rooted in nature, ecology, magical biodiversity, climate, plants, animals, and coexistence with the living world. Its internal geography consists of large, stable climate territories formally called the Mistfolds, each functioning as a living landscape with its own climate, ecosystem, flora, fauna, paths, settlements, and natural magical conditions. The sanctuary currently contains fifteen Mistfolds connected through Mistheart Spire. The earliest reliable records already describe five Mistfolds. Older tradition holds that Mistspire may once have contained a single Mistfold before additional territories appeared. From the earliest reliable records onward, every known emergence has added exactly two Mistfolds at a time. The last recorded pair appeared approximately seven centuries ago, and no known mage, institution, ritual, or governing authority has demonstrated the ability to deliberately create one.

    Notable Features

    • Protected by the Greenflame Covenant, under which hostile acts against the sanctuary's ecology are refused.
    • The Living Bounty provides food, shelter, medicine, and natural materials to residents who coexist with and tend the sanctuary.
    • Contains fifteen current Mistfolds representing radically different climates and ecosystems.
    • Mistheart Spire serves as the central access hub connecting the Mistfolds through mist-bound gates and pathways.
    • New Mistfolds appear fully realized rather than being gradually constructed, and every reliably recorded emergence has occurred in pairs.
    • Scholars disagree over whether new Mistfolds are created, unfolded, revealed, or connected from previously inaccessible spaces.

    Contained Places

  3. Private event room

    Moonlit Niche

    Private event room

    #
    Location
    Second level of Wick's End
    Plane
    Independent parallel plane
    Affiliation
    Wick's End
    Parent Place
    Wick's End

    Moonlit Niche is one of the named private rooms on the second level of Wick's End. It belongs to a collection of spaces rented for celebrations, meetings, milestones, and other private gatherings. Specific features distinguishing Moonlit Niche from the other named rooms have not yet been established.

    Notable Features

    • Located on Wick's End's second level.
    • Used for celebrations, meetings, and milestones.
    • Part of a floor with dark-oak doors, brass plaques, runes, and flame motifs.
    • Individual capacity and decor are not yet established.

O

  1. Training hall

    The Obsidian Court

    Training hall / Former great hall

    #
    Location
    Within the Hollow Hearth
    Plane
    Independent parallel plane
    Affiliation
    Hollow Hearth
    Parent Place
    The Hollow Hearth

    The Obsidian Court is the Hollow Hearth's principal training hall. Centuries ago it served as the sanctuary's great hall before being repurposed for combat instruction, sparring, weapons work, and magical training. The chamber is vast and high-ceilinged, with enchanted systems that respond to the intent and danger level of those training within it.

    Notable Features

    • Polished obsidian floor that carries residual magical energy from past duels.
    • Glyphs spark beneath combatants' feet as they move.
    • Ceiling runes monitor intent and adjust the room's lighting as situations shift from conversation to practice or danger.
    • A glowing training circle occupies the center of the hall.
    • Torches lining the chamber burn continuously.

P

  1. Private event room

    Phoenix Landing

    Private event room

    #
    Location
    Second level of Wick's End
    Plane
    Independent parallel plane
    Affiliation
    Wick's End
    Parent Place
    Wick's End

    Phoenix Landing is one of the named private rooms on the second level of Wick's End. The floor contains rentable rooms used for celebrations, meetings, milestones, weddings, birthdays, and other private gatherings. Specific features distinguishing Phoenix Landing from the other named rooms have not yet been established.

    Notable Features

    • Located on Wick's End's second level.
    • Used for celebrations, meetings, and milestones.
    • Part of a floor where some rooms can alter ambience according to the mood of the gathering.
    • Individual capacity and decor are not yet established.

R

  1. Mistfold

    The Rainwake

    Mistfold / Climate territory (tropical rainforest)

    #
    Location
    Within Mistspire Hollow; formally designated Mistfold 1
    Plane
    Same spatial system as Mistspire Hollow; exact plane classification not yet established
    Affiliation
    Mistspire Hollow
    Parent Place
    Mistspire Hollow

    The Rainwake is the resident name for Mistfold 1, one of Mistspire Hollow's fifteen current climate territories. Its primary ecological identity is tropical rainforest. Like every Mistfold, it is a large, stable, living landscape rather than a room or artificial environment, capable of supporting its own climate, ecosystem, flora, fauna, settlements, paths, and natural magical conditions. Official records, research papers, Concord documents, maps, and sanctuary inventories typically call it Mistfold 1, while residents overwhelmingly use the local name The Rainwake.

    Notable Features

    • Formal designation: Mistfold 1.
    • Primary climate/ecosystem: tropical rainforest.
    • Reached through Mistheart Spire's mist-bound gate network.
    • Resident naming reflects lived cultural identity, while the numerical designation reflects formal sanctuary administration.

S

  1. Wickborne seafood restaurant

    Saltwick Brine Bar

    Wickborne seafood restaurant / Tavern

    #
    Location
    Miami, Florida; accessed through the correct threshold at Monty's Raw Bar near South Bayshore Drive
    Plane
    Hidden Wickborne space accessed through a threshold from the material plane
    Affiliation
    Independent commercial establishment
    Parent Place
    None

    Saltwick Brine Bar is a popular Wickborne seafood restaurant in Miami known to regulars as 'the Clam.' To normies, the location appears as Monty's Raw Bar, but crossing the correct threshold reveals a distinct Wickborne dining space shaped by coastal and merfolk aesthetics. It serves a mixed clientele of merfolk, dwarves, elves, Bound Wickborne, Freemages, and other magical patrons.

    Notable Features

    • Curving pearled walls create the impression of a colossal opened clam shell.
    • Open shoreline-facing design with salt wind, sea light, and water views.
    • Tidebells, shell-glass, and magical coastal decor shape the atmosphere.
    • Known for moonbrine oysters and other Wickborne seafood dishes.
  2. Mistfold

    Skyspine

    Mistfold / Climate territory (alpine ridges)

    #
    Location
    Within Mistspire Hollow; formally designated Mistfold 8
    Plane
    Same spatial system as Mistspire Hollow; exact plane classification not yet established
    Affiliation
    Mistspire Hollow
    Parent Place
    Mistspire Hollow

    Skyspine is the resident name for Mistfold 8, one of Mistspire Hollow's fifteen current climate territories. Its primary ecological identity is alpine ridges. Like every Mistfold, it is a large, stable, living landscape rather than a room or artificial environment, capable of supporting its own climate, ecosystem, flora, fauna, settlements, paths, and natural magical conditions. Official records, research papers, Concord documents, maps, and sanctuary inventories typically call it Mistfold 8, while residents overwhelmingly use the local name Skyspine.

    Notable Features

    • Formal designation: Mistfold 8.
    • Primary climate/ecosystem: alpine ridges.
    • Reached through Mistheart Spire's mist-bound gate network.
    • Resident naming reflects lived cultural identity, while the numerical designation reflects formal sanctuary administration.
  3. Government complex

    Spire of Wands

    Government complex / Fortress / Seat of the Arcane Concord

    #
    Location
    Manhattan, New York; overlays the United Nations complex
    Plane
    Parallel plane overlay
    Affiliation
    Arcane Concord; Circle of Thirteen
    Parent Place
    None

    The Spire of Wands is the seat of power of the Arcane Concord and the principal governing complex of the Circle of Thirteen. It occupies the same apparent location as the United Nations complex in Manhattan while existing within a concealed parallel plane accessible only to authorized Wickborne. The Spire functions as fortress, legislative center, archive, administrative complex, and ceremonial seat of the Thirteen Wands.

    Notable Features

    • Its greater complex is shaped like a thirteen-pointed star, with a spire associated with each Wand.
    • A grand crystal dome crowns the center of the complex.
    • Obsidian architecture and light-bearing glyphs form part of its visual identity.
    • Contains Cinderhall, chambers for Archmages, magical archives, offices, and powerful wards.

    Contained Places

  4. Lounge

    Sunlight Lounge and Observatory

    Lounge / Observatory

    #
    Location
    Within the Hollow Hearth
    Plane
    Independent parallel plane
    Affiliation
    Hollow Hearth
    Parent Place
    The Hollow Hearth

    The Sunlight Lounge and Observatory is a communal relaxation and observation space within the Hollow Hearth. Its enchantments preserve the feeling of warm late afternoon even at night, combining comfortable seating, a fireplace, observation windows, hanging plants, and an artificial golden sky.

    Notable Features

    • Enchanted glass overhead displays a soft golden sky independent of the outside hour.
    • False sunlight catches hanging plants and gilded railings.
    • Includes a fireplace and seating areas for conversation and rest.
    • Functions as one of the Hearth's many lounges and observatory spaces.
  5. Mistfold

    Sunmane Plains

    Mistfold / Climate territory (savannah grasslands)

    #
    Location
    Within Mistspire Hollow; formally designated Mistfold 5
    Plane
    Same spatial system as Mistspire Hollow; exact plane classification not yet established
    Affiliation
    Mistspire Hollow
    Parent Place
    Mistspire Hollow

    Sunmane Plains is the resident name for Mistfold 5, one of Mistspire Hollow's fifteen current climate territories. Its primary ecological identity is savannah grasslands. Like every Mistfold, it is a large, stable, living landscape rather than a room or artificial environment, capable of supporting its own climate, ecosystem, flora, fauna, settlements, paths, and natural magical conditions. Official records, research papers, Concord documents, maps, and sanctuary inventories typically call it Mistfold 5, while residents overwhelmingly use the local name Sunmane Plains.

    Notable Features

    • Formal designation: Mistfold 5.
    • Primary climate/ecosystem: savannah grasslands.
    • Reached through Mistheart Spire's mist-bound gate network.
    • Resident naming reflects lived cultural identity, while the numerical designation reflects formal sanctuary administration.

T

  1. Enclave

    Twin Twilight Enclave

    Enclave / Former settlement

    #
    Location
    Unknown
    Plane
    Unknown
    Affiliation
    Independent Wickborne enclave
    Parent Place
    None

    Twin Twilight Enclave was the ancestral home of Caelan Thorne and his parents, Carthen and Marelana Thorne. By 511 ACF, Carthen's family represented the tenth generation to call the enclave home. Its founding philosophy centered on balance: twilight was honored not as the absence of day or night, but as a state that held both. That philosophy shaped the enclave's culture, rites, architecture, paired white-and-black flame imagery, and communal traditions. The enclave was destroyed on Ashvane 1st, 511 ACF, following a coordinated magical assault on the same day as Caelan's early Elevenfold Reading.

    Notable Features

    • Low buildings of carved stone and living wood connected by stone paths, lanterns, awnings, and graceful wards.
    • A central square used for communal celebrations, music, ritual gatherings, and public announcements.
    • Paired white-and-black flames served as a recurring visual symbol of balance.
    • Contained a major seamless-stone ritual temple used for Elevenfold Readings and emergency shelter.
    • Protected by a vast dome of woven wards that manifested with white-black twilight effects.
    • Its emergency procedures directed combatants to outer paths and children, elders, noncombatants, and healers toward the temple.
    • Caelan became the first child of the enclave's next generation to undergo the Elevenfold Reading, three years earlier than tradition.
    • The attack that destroyed the enclave overwhelmed its wards and culminated in Carthen and Marelana's final combined working to protect Caelan.

V

  1. Veilhandler headquarters

    Veil Crossing House

    Veilhandler headquarters / Registered crossing / Neutral ground

    #
    Location
    New Orleans, Louisiana; hidden within the United States Custom House
    Plane
    Hidden magical layer and stabilized crossing
    Affiliation
    Veilhandlers
    Parent Place
    None

    Veil Crossing House is the headquarters of the Veilhandlers and one of the busiest registered crossings in North America. To normies it appears to be the United States Custom House, while Wickborne perceive a deeply warded crossing complex designed to stabilize travel, preserve the Veil, and distinguish among authorized travelers, threats, fugitives, corpses, and other passage categories. The site is protected as neutral ground under the Accordant Codex.

    Notable Features

    • Its granite columns function as ancient anchor-stones sunk into the magical layer beneath New Orleans.
    • Decorative-looking lintels and arches conceal warding glyphs and threshold protections.
    • A stained-glass pelican serves as a magical seal of neutral ground.
    • Registered as Checkpoint 423.
  2. Public threshold

    Vellum Room

    Public threshold / Normie-facing lounge

    #
    Location
    Manhattan, New York; hidden in an alley beside a brownstone
    Plane
    Material-plane access point connected to Wick's End
    Affiliation
    Wick's End
    Parent Place
    None

    The Vellum Room is a normie-facing lounge in Manhattan that conceals one of the known entrances to Wick's End. Its exterior is marked by a weatherworn black door and a burnished copper lantern whose flame remains unnaturally steady. Inside, normies use the lounge normally while awakened Wickborne may approach a still candle at the edge of the bar, speak their soulname, and cross into Wick's End.

    Notable Features

    • Burnished copper lantern above the exterior door.
    • Functions openly as a normie lounge.
    • A still-flamed candle in a brass holder serves as the Wick's End threshold.
    • Soulname recognition activates passage into Wick's End.

W

  1. Private conversation and dining room

    Whispering Room

    Private conversation and dining room

    #
    Location
    Second level of Wick's End
    Plane
    Independent parallel plane
    Affiliation
    Wick's End
    Parent Place
    Wick's End

    The Whispering Room is a small, intimate private room on the second level of Wick's End, reserved for private romantic dinners, delicate conversations, and meetings intended for very few ears. It is smaller and quieter than the surrounding rentable rooms and is marked by a softly glowing sigil of two interwoven candles.

    Notable Features

    • Marked by a glowing sigil of two interwoven candles.
    • Low lighting and a quiet, intimate atmosphere.
    • Faint scent of cedar and old wine.
    • Used for private conversations and romantic dinners.
  2. Flame-created sanctuary

    Wick's End

    Flame-created sanctuary / Soulcandle sanctuary

    #
    Location
    No fixed normie geographic location; accessed through hidden thresholds, including the Vellum Room in Manhattan.
    Plane
    Independent parallel plane
    Affiliation
    Independent; overseen by the Wickwarden
    Parent Place
    None

    Wick's End is one of the four Flame-created sanctuaries and the sacred home of the soulcandles of all fully awakened Wickborne. It is the most absolute of the known sanctuaries, centered on sacred peace, soulcandle truth, awakening, remembrance, and Flame-recognized neutrality. Its spaces expand as needed to receive both the living and the dead, and its thresholds recognize the soulname of those called to enter.

    Notable Features

    • Houses the soulcandles of fully awakened Wickborne.
    • Hostile magic, hostile bindings, forced soulbonds, soulname extraction, magical compulsion, and soulcandle tampering fail within the sanctuary.
    • The Wickwarden presides over Candlelighting rites and the care of the sanctuary.
    • Contains the Fallen Wing and a second level of private rooms used for celebrations, meetings, milestones, and intimate gatherings.

    Contained Places